The high weightage topics in CEED 2026 Part B Drawing include Perspective Drawing, Human Figure & Proportions, Product & Industrial Design Sketching, Visual Storytelling & Narrative. The key evaluation criteria are Line Quality, Proportion, Composition, and Detailing.
High Weightage Topics in CEED 2026 Part B Drawing:Design Communication is the core essence of Part B of theCEED 2026exam. It will evaluate your sketching skills, spatial understanding, creativity, storytelling skills, design aptitude, visual communication, problem-solving skills, and ability to apply descriptive product sketches practically for solving user problems. The topics with maximum weightage in this part include Perspective Drawing, scenario-based designs, observation-based scenes depicting human figures interacting with environments, dynamic actions of humans from specific perspectives, divergent thinking, form sensitivity, and visual imagination, and character development or logo sketches, etc. among others. Also check:CEED 2026 Part A High Weightage Topics
High Weightage Topics in CEED 2026 Part B Drawing
Out of the 100 marks in CEED 2026 Part B, the drawing section constitutes a significant portion, segregated into a main question on sketching and smaller tasks on design aptitude. The high-weightage topics from Drawing include the following:
Topics
Core High Weightage Areas
Core drawing skills
Accurate proportion
perspective
shading
light and shadow effects
composition
Problem-Solving Sketches
Scenario-based designs involving identifying the issues and addressing them by providing creative strategies
Perspective Drawing
1-Point & 2-Point Perspective
3-Point (Bird’s/ Worm’s Eye) View
Sciography
Human Figure & Proportions
Anatomy in Action
Human-Object Interaction
Product & Industrial Design Sketching
Exploded Views
Form & Texture
Visual Storytelling & Narrative
Storyboarding
Character Design
Topic-wise High Weightage Topics in CEED 2026 Part B Drawing
The areas with maximum weightage from each topic under the Part B Drawing section of CEED 2026 are as follows.
High Weightage Topics from Perspective Drawing
Topics
Core High Weightage Areas
2-Point Perspective (Most Common)
It is primarily meant for angular objects like buildings and you are required to draw scenes perceived from an angle. Maintaining a balance or harmony between the convergence of verticals and receding planes is required for drawing angular points like a corner of a room, intersection of streets, or a product positioned on a table.
You have to gain expertise in maintaining an equilibrium between two vanishing points and preserve the alignment and uniformity between vertical lines.
1-Point Perspective
Can be implemented for simple interiors or roads
Primary emphasis has to be given on vanishing points and horizon lines for portrayal of depth.
3-Point Perspective (Advanced)
It is implemented specifically for scenes in which the viewer is gazing straight ahead at a horizontal, even, and plane surface.
If you are trying to create "corridor" views or a sketch from the perspective of a man looking straight down a street or a long hall, the 3-point perspective comes into play. It is essential for scenes where the viewer is looking directly at a flat surface.
You will find maximum questions that encompass extreme angles, for instance, a Bird’s Eye View, that is formed when you are gazing down from an extremely tall building, or a Worm’s Eye View, that is created when you are looking upwards from the ground level.
The images are often drawn from the perspective of an ant. You must apply this angle typically for "imaginative POV" questions.
Scenario Themes
For portraying indoor environments like a person cooking in a kitchen or a messy dormitory room, the key focus must be on scale and proportions.
You may also be asked to draw outdoor or urban scenes, like a busy railway platform or a street vendor's stall where you must prioritize depth and foreshortening (as objects diminish into the distance, they must appear as if they are compressing).
If a product is in context, for instance, the question requires you to draw an elderly person using a high-tech walker in a park, you key focus areas must be interaction and detail.
It may also happen that you are asked to create a unique point of view like a toddler looking up at a kitchen counter. Here, you must opt for horizontal placement of lines at a low eye level.
Sciography
Creation of shadows in a 3D space using light to add depth
High Weightage Topics from Human Figure & Proportions
Topics
Core High Weightage Areas
Dynamic Postures (Action Drawing)
You will not be given static poses but prompts involving movement of humans/ animals, for example, a child chasing a pet, a street vendor weighing vegetables, or a person trying hard to open a door that is jammed.
Human-Object Interaction
Your competency in core design will be tested here.
You must be efficient enough to portray a hand wrapping around a tool or a body resting on a portable chair.
The grips around the product and points of contact between a person and an object must look realistic.
Aged-Based Anatomy
Gaining an understanding of how the proportions of a child, an adult, and an elderly person differ from each other is crucial.
For children, the heads should be larger as compared to the body, approximately 5-6 heads tall, and the features should be rounder.
For drawing elderly figues, the posture should be slightly slouched, limbs should be thinner, and there must be well-defined folds in skin or clothing.
In group dynamics, a family at a museum, 2–3 people must be communicating or interacting with each other in a scene. This exhibits depth, relationships, and their behaviour in a social environment or interpersonal setting.
The "8-Head" Proportion Rule
It is the standard proportion system helping you achieve technical precision and correctness when you are drawing a realistic or perfect adult figure.
The 1st Head involves the entire head & face
2nd Head is at the armpit level
3rd Head is at the navel / waist/ elbow level
4th Head at the level of pubic bone or wrists that are at the midpoint of the body
5th Head is at the Mid-Thigh level
6th Head is at the bottom of the Knees
7th Head is at the mid-shin or calf
8th Head is at the soles of the feet
High Weightage Topics from Product & Industrial Design Sketching
Topics
Core High Weightage Areas
Exploded Views
This is a topic that has been repeated many times.
A common object like a torch, a mechanical pencil, or a remote control needs to be pulled apart to show its internal constituents or elements and how they are accumulated together.
You must focus on displaying the alignment of parts along a common axis and fasteners like screws or clips efficiently.
Form Evolution & Redesign
A basic object must be redesigned for a particular user or context, for example, in questions where you may be asked to design a portable seating device for a museum visitor.
Material Rendering
Differentiation between textures can be shown using a pencil only.
Matte plastic can be depicted through soft, diffused shadows.
Use high contrast with sharp hotspot highlights to depict polished metal.
Transparency can be portrayed by depicting objects behind the surface with slight refraction of light
For drawing wood, using grain patterns with 3D contour of the object is encouraged.
Ergonomics
The product-in-use needs to be prioritized here.
You have to portray how a human hand or body interacts or engages with the product.
Make the product human-oriented or user-focused.
Annotations
They must be used on a large scale.
Explain features like an anti-slip rubber grip or a recycled aluminum body by providing brief, neat pointers.
High Weightage Topics in Visual Storytelling & Narrative
Topics
Core High Weightage Areas
Storyboarding (Sequential Art)
You are required to portray a specific task or event by creating a 3- to 6-panel sequence, for example, depicting the sequence of an old man making an effort to cross a busy road.
Character Design & Continuity
Creation of a character with unique and distinctive facial features and making certain that they look identical from all poses, angles, and emotional states, and have no change in hair, clothes or height when expressions or posture are being changed.
Process Visualization
Giving an explanation on how to do a particular thing like assembling a simple furniture piece.
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